General Information
Adrian Azadvaten works as a Motion Designer (B.A.), 3D Generalist & Unity Developer (C#) with a focus on Hard Surface Design and Organic Sculpting including mechanical modeling and character sculpting for production (Visual Effects & Animation).
On his road to Virtual Reality, Adrian spends his research and development on Virtual Reality User Interfaces and Educational Games (Serious Games) for Mixed Reality systems.
Subject Area
- CGI, Film + Motion Design, Visual Effects
- High Polygon Hard-Surface & Organic Modeling, Texturing & Rendering (AOV)
- Digital Content Creation / Game Art
- 3D Animation & Animation State Machines
- Virtual & Mixed Reality for Educational Games
- Realtime Environments (Game Engines: Unity3D)
- Digital Cultural Heritage
- Digital Humanities
- Media Theory related to Film, Motion Design & Game Design
Software Skills
- Adobe Suite
- Autodesk Maya
- Autodesk 3ds Max
- Pixologic ZBrush
- Allegorithmic Substance Painter
- Allegorithmic Substance Designer
- Unity3D
- C#
- And more…