General Information

Adrian Azadvaten works as a Motion Designer (B.A.), 3D Generalist & Unity Developer (C#) with a focus on Hard Surface Design and Organic Sculpting including mechanical modeling and character sculpting for production (Visual Effects & Animation).

On his road to Virtual Reality, Adrian spends his research and development on Virtual Reality User Interfaces and Educational Games (Serious Games) for Mixed Reality systems.

Subject Area

  • CGI, Film + Motion Design, Visual Effects
  • High Polygon Hard-Surface & Organic Modeling, Texturing & Rendering (AOV)
  • Digital Content Creation / Game Art
  • 3D Animation & Animation State Machines
  • Virtual & Mixed Reality for Educational Games
  • Realtime Environments (Game Engines: Unity3D)
  • Digital Cultural Heritage
  • Digital Humanities
  • Media Theory related to Film, Motion Design & Game Design

Software Skills

  • Adobe Suite
  • Autodesk Maya
  • Autodesk 3ds Max
  • Pixologic ZBrush
  • Allegorithmic Substance Painter
  • Allegorithmic Substance Designer
  • Unity3D
  • C#
  • And more…