Higher Education & Lecturing


Adrian Azadvaten was a former member of the Game Design Program at the UE University of Applied Sciences (BTK Art & Design Branch) in Berlin from 2014 – 2020 where he build several course curricula for the Game Design Program including:

  • 3D Modeling
  • Game Art
  • Digital Content Creation for Games 01
  • Digital Content Creation for Games 02
  • Digital Content Creation Advanced

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DCC 1


Digital Content Creation for Games 01 (Excerpt)

  • The History of CAD & CGI
  • Topology conventions for Computer Games & Visual Effects
  • 3D Modeling Fundamentals for Hard-Surface and Organic Modeling
  • Game Art aesthetics & ludologic artifacts
    (In-Depth Student Lectures)
  • Industry-near production workflows

DCC 2


Digital Content Creation for Games 02 (Excerpt)

  • The History of Rigging & Animation
  • Naming conventions for Rigging & Production
  • The Fundamentals of 3D Animation (Character, Mechanical & Environmental)
  • Game Animation aesthetics & ludologic artifacts
    (In-Depth Student Lectures)
  • Animation States for Computer Games
  • Industry-near production workflows

DCC Advanced


Advanced Digital Content Creation for Games (Excerpt)

  • The History of State-Machines (finite)
  • Building State-Machines & Substate Diagrams for Computer Game Prototypes
  • Physically Based Rendering (PBR Networks)
  • Visual Shader Development for PBR Networks (Visual Programming)
  • Visual Effects for Computer Games & Cinematics

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