Higher Education & Lecturing
Adrian Azadvaten was a former member of the Game Design Program at the UE University of Applied Sciences (BTK Art & Design Branch) in Berlin from 2014 – 2020 where he build several course curricula for the Game Design Program including:
- 3D Modeling
- Game Art
- Digital Content Creation for Games 01
- Digital Content Creation for Games 02
- Digital Content Creation Advanced
DCC 1
Digital Content Creation for Games 01 (Excerpt)
- The History of CAD & CGI
- Topology conventions for Computer Games & Visual Effects
- 3D Modeling Fundamentals for Hard-Surface and Organic Modeling
- Game Art aesthetics & ludologic artifacts
(In-Depth Student Lectures) - Industry-near production workflows
DCC 2
Digital Content Creation for Games 02 (Excerpt)
- The History of Rigging & Animation
- Naming conventions for Rigging & Production
- The Fundamentals of 3D Animation (Character, Mechanical & Environmental)
- Game Animation aesthetics & ludologic artifacts
(In-Depth Student Lectures) - Animation States for Computer Games
- Industry-near production workflows
DCC Advanced
Advanced Digital Content Creation for Games (Excerpt)
- The History of State-Machines (finite)
- Building State-Machines & Substate Diagrams for Computer Game Prototypes
- Physically Based Rendering (PBR Networks)
- Visual Shader Development for PBR Networks (Visual Programming)
- Visual Effects for Computer Games & Cinematics